Halloween Patch

21 October 2020 (15:56) by Archlight Team

With today's reboot the following changes will occur. As well as upon the patch going live a world boss will be summoned to kick start the event. The patch is planned to go live with the daily reboot at 9:30am PT. Ildar and Avuria will be patched tomorrow. Further balancements will come in the next week or so as our time permits. Thank you for your patience.

 

Bug Fixes

Fixed Kraken contribution.

Healing will now only count for actual healing, as in, healing missing health/mana.

Damage taken is going to count properly now.

Damage done towards the tentacles will now count individually instead of equally distributed.

 

Siege have had its timer fixed.

Fixed issue where some spells were not hitting inside siege.

Professions and quests will reset on server save properly now, even if the player is offline.

Fixed an issue with reward boxes where it was possible to bypass soulbind items.

Fixed timer issues with Heaven/Hell Arenas.

Now, when a player dies inside the duel arena, they will spawn in a random position inside the arena in ghost mode for 2 seconds, being able to freely move.

Olympus boss mechanics fix to work as intended.

Players will no longer be able to walk on cloud tiles to avoid possible quest abuse.

Fixed Doomlord - Infestation where it didn't work properly in PvP.

 

Quality of Life

House rent re-enabled.

Inspecting house door will show the rent price.

(keep in mind that the rent price raises by 10% every week)

 

Players will now be able to open up to 100 reward box items such as Lord bags and Achlight crates at once.

Players will now be able to change awakening effects inside the dueling arena.

Players will now be able to check a summon's master name through "looking" at the summon.

In professions crafting window, players will now be able to see the craftable item's description and bonus.

[Already live] online trainers have been enabled.

[Already live] players receiving AT/Gold transfers will be notified.

 

Balancement

Summons will now consider resistance.

 

Necromancer

Life Harvest - Soul Eater will now paralyze players by 75% for 1s instead of stunning for 2s (PvP only).

Life Harvest cooldown increase from 8s to 16s.

Ravenous Fiend, Doomlord, and Shadowform have received a temporary 20% nerf in damage. This is just a band aid while we further investigate a permanent route.

Doomlord - Watch It Burn fixed description where it said that it caused burn.

 

 

 

Archlight Team Grows!

11 October 2020 (19:04) by Archlight Team

We want to first off let all you know know how much we appreciate the love and support you have showed us over the years! This era has been insane proof of our mutual love and support.  

This latest NA Season was a big breakthrough for our team, showing the massive potential growth for Archlight as a whole. Breaking over 2x our previous NA Season record from this Spring, we were on track to break 1000 concurrent that day as well but due to server overload, had to immediately put in a 550 player queue. From there, we had huge queue's for 2 weeks, while of course queue's are not ideal, it shows how much hype and excitement the new season brought and the changes we made. We learnt alot from this on the development angle that the community is wanting to see, and we will be focusing on similar concepts for future Seasons and Expansions.

However, with that our primary goal is supporting more players on our servers. Archlights growth was massive, and we want to ensure next time we can fully handle that growth and then some!

 

As the community and support grows from the playerbase, our team is able to grow! Phoenix & Hajter are both joining the Archlight Team full-time! Hajter will be a full-time community manager available to assist in player concerns & help facilitate feedback to our development team!  

Phoenix has officially left his full-time job, in which he would use his little free time to help Archlight religiously to join the Archlight Team full-time! Phoenix will be focusing on priority scheduling for the developers (making sure critical bugs are addressed immediately), growth of the Archlight Community & content development. Phoenix has more experience about Archlight as a whole than anyone in the team, him joining the project full-time will be a massive asset to the future of Archlight. With this, he will also be officially retiring his in-game character to avoid any potential bias.

Rufus will be moving to a full-time programmer position focusing on Bug-Fixes and Content Development. Having another full-time programmer on Archlight will not only ensure faster bug fixes, but also a much better stream of content development, balances, meta changes and far more! As you have already seen this season with some critical fixes and issues addressed and reloaded within hours to minutes! This will only further improve.

We are super excited about the new growth to our Team and what this means for the future of Archlight and we could not have done it without all of you and your support. Thank you from our entire team.

TL;DR:

- Massive NA Season doubling our previous season player record.

- Phoenix is joining our team as a full-time Archlight Project Lead.

- Rufus becoming a full-time programmer with our team, focusing on bug fixes & content development.

- Hajter is joining our team as a full-time Community Manager.

Anniversary Event, Class Balances, Manual Play Bonuses & More!

15 September 2020 (01:55) by Archlight Team

First off what an absolutely wild season so far, almost 2 weeks in and we're hitting 150-200 person queues on a weekday! Absolutely mad. It's amazing to see how much excitement and attention Dracona is getting, our last Dracona season hit a record of 430 online, we blew past that hitting 821 before the servers got overloaded!  

We've been hard at work making further optimizations to hopefully allow for a higher amount of players to be online at once, and further reducing that queue, however our main focus is keeping the servers stable, online and as lag free as possible!

 

No Bot? Enjoy Boosted Monster Essence Rate!

Manual players rejoice! We will be implementing a new system that allows you to turn off functions of the bot to receive an increase to your Monster Essence Find!

(These numbers are fully subject to change and likely will change before they release)

+20% Monster Essence Find if spell casting is off (25% for sorc, 15% for gunslinger, archer, and rogue)

+15% Monster Essence Find if healer is  off

+10% Monster Essence Find if rune healer is off  

+10% Monster Essence Find if Sio healer is off

+10% Monster Essence Find if targetting is off

+10% Monster Essence Find if you have no items in Autolooter

+90% Monster Essence Find if you have all bot functions off!

 

Dungeon Changes

You guys asked and we've listened! We will be reducing the recharge rate of dungeon charges from 4 hours to 8 hours, however, dungeons will now have 2x the rewards (experience and items). This ultimately means half the dungeon runs, same rewards. With this, we will also be reducing the amount of dungeon charges the dungeon furniture gives by 50% so it stays on par with the dungeon rewards.

 

Class Balances

We will be addressing a handful of primary balance issues, these will be updated Thursday so stay tuned!

 

Anniversary Event

Our half decade anniversary is here in Friday's Patch! Absolutely insane to think it's been over 5 years of Archlight already! This Archlight Anniversary will be action packed with some familiar community favorite activities (Cake throwing, Cake Eating Event & more)! Additionally, there will be over 13 new in-game obtained rewards for players to fight over!

A full list of everything able to be acquired during the event will be updated on Thursday with the class balance notes!

 

New End Game Quest Chain - Coming Soon

A New 3 Part Quest Chain will be releasing not this patch, but likely the one after! More information about this quest chain will drop next week!  

First off what an absolutely wild season so far, almost 2 weeks in and we're hitting 150-200 person queues on a weekday! Absolutely mad. It's amazing to see how much excitement and attention Dracona is getting, our last Dracona season hit a record of 430 online, we blew past that hitting 821 before the servers got overloaded!  

We've been hard at work making further optimizations to hopefully allow for a higher amount of players to be online at once, and further reducing that queue, however our main focus is keeping the servers stable, online and as lag free as possible!

 

Dungeon Changes

You guys asked and we've listened! We will be reducing the recharge rate of dungeon charges from 4 hours to 8 hours, however, dungeons will now have 2x the rewards (experience and items). This ultimately means half the dungeon runs, same rewards. With this, we will also be reducing the amount of dungeon charges the dungeon furniture gives by 50% so it stays on par with the dungeon rewards.

 

Class Balances

We will be addressing a handful of primary balance issues, these will be updated Thursday so stay tuned!

 

Anniversary Event

Our half decade anniversary is here in Friday's Patch! Absolutely insane to think it's been over 5 years of Archlight already! This Archlight Anniversary will be action packed with some familiar community favorite activities (Cake throwing, Cake Eating Event & more)! Additionally, there will be over 13 new in-game obtained rewards for players to fight over!

A full list of everything able to be acquired during the event will be updated on Thursday with the class balance notes!

 

New End Game Quest Chain - Coming Soon

A New 3 Part Quest Chain will be releasing not this patch, but likely the one after! More information about this quest chain will drop next week!